Examining the NEWLY REVEALED Loyal Subjects toys (G.I.Joe, TMNT, MOTU, How to train your dragon)

blueboardNPART 1: The Loyal Subjects has become one of my favorite companies and that’s probably obvious by now! The latest batch of new images has me excited. The black Friday sale means an amazing Pre-Sale price, 40% off of these items that were just revealed, and most of them are must buy’s for me! Some of them I know I will have to get more than one of! Where do I start?  Brand by Brand, Pic by Pic, I wanted to provide some commentary on each image!

Glow in the Dark He-Man makes the silver become Glow in the Dark. The Power Sword will look great pointing towards the sky glowing in a dark room. It also features mini comic inspired Axe and Shield combo. This means you get to have your He-man how you want him ! Mine will probably go Sword and Board style, like a rpg tank.

Those eyes look like creepy as heck. I’m looking forward to seeing how well these translate into the paint masks used on the factory produced figures.  They really remind me of something from Zelda, like those pesky statues with an eye that shoot lasers at poor Link.

Joe Allard let us know that the plan is to go with Orange glow in the dark for this one. His design his awesome and I think a new GID color is a perfect way to spice this fig up! (although the green face would look good in traditional GID too.)

My fav out of the Masters of the Universe online exclusives (note: all single carded) would be:

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Dice: Bringing Lightsabers to a Gunfight

BAttlefront

I’ve always loved Battlefront but I also always thought that it was bit like a Battlefield game in a star wars skin (even down to the name.) So I thought it was a great idea when Dice, the makers of Battlefield, picked up the license to make a new one. I mean, who better to make it than the people it had been practically copying from the beginning?

 

Now, Dice has been known for having great sound design and visuals and that’s certainly true here. Battlefront has been brought to life with a painstaking level of detail. Everything looks and sounds exactly like the original trilogy should. The environments are actually so impressive that I’ve stopped in the middle of a game to admire them, only to be snapped out of it by an equally impressive explosion.

 

The gameplay in Battlefront is, obviously, very similar to Battlefield. Anyone familiar with modern shooters should quickly feel right at home. One noticeable difference from Battlefield is that Battlefront eschews the class based upgrade system where it’s tough luck if you want the medic’s gun while playing as an engineer. Instead,  you use the credits you earned during battles to pick and choose which guns and stat. boosting cards you want to equip. It’s a change I personally like, but the progression doesn’t seem to go as deep as in some other contemporary shooters.

 

That being said, It’s not all sunshine and daisies with Battlefront. For instance, some maps could use more spawn points. As such, I’ve had some occasional issues with spawn-killing. It’s frustrating to respawn only to immediately die in an orbital strike. Also the hero’s one-liner’s are corny to begin with and, if heard enough, get annoying. However, what is possibly the biggest downside to Battlefront is the lack of any real single player or campaign mode. This and the fact that the upgrade system isn’t quite as robust as some games has led people to say that Battlefront may have less longevity than other shooters. Dice makes up for some of this though, with an abundance of game types. There is a a single player or two player co-op survival mode where you face increasingly difficult waves of enemies. There’s also 9 different multi-player game types, some of which I think are fantastic and some that are a little more hit or miss.

 

A few gameplay types that stood out for me were Walker Assault, Supremacy, and Drop Zone. Walker Assault is an asymmetrical gametype where the imperials attack with an AT-AT and the rebels have to destroy it before it reaches their base. Supremacy is the closest to traditional Battlefront with 20 vs. 20 games focused on capturing control points. Drop Zone is the faster paced, mini version of Supremacy. It has 8 vs. 8 matches where you fight for control of cashed drop pods. The other modes are: Cargo – a capture the flag mode; Blast – a team deathmatch mode; Droid Run – king of the hill where Droids that move around are the hill; Fighter Squadron – an aerial dogfight mode; Hero Hunt – a juggernaut mode where everyone is against one hero and whoever kills them gets to play as the hero; and Hero’s vs. Villains where the only playable characters are hero’s such as Luke Skywalker or villains like Boba Felt.

 

There are 12 different maps included with the game at launch with two more to be released before the movie in December in the free “Battle of Jakku” DLC. Most of the maps are based in the familiar locales of Endor, Hoth, and Tatooine but there are also maps based on the Imperial planet Sullust, which until now was only mentioned in Return of the Jedi. All of the maps are incredibly detailed and seem to do a good job of encouraging different play styles. The tight maze-like streets of Mos Eisley encourage close quarters combat while the ample hiding spots and bridges in the forests of Endor encourage longe range and sniping. The maps also have lots of different paths to get around so they don’t fall into the bad habit games sometimes have of funneling everyone into one area to be slaughtered. All together, the maps are equally well crafted and balanced.

 

Battlefront has a lot going for it. It’s easily one  of the best looking and sounding games so far this generation. It has excellent gameplay and several new game modes but, with some minor gameplay annoyances, the lack of any single player and some questioning it’s staying power, it’s not perfect. In the end, one of the things I like most about Star Wars is the world it inhabits, and Battlefront does a fantastic job of picking you up and putting you right in the middle of that world. So if you like shooters and have even a little love for Star Wars, it would be hard to go wrong with Battlefront.

Steven Mente

Creepiest Pet Shop is the cutest way to give Cthulhu a much needed pet

gaV-60yM.png large Levi Bushue Has created a card game that is just flat out adorable. The juxtaposition between the our culture’s fav monsters, elder ones, and B-movie gems and the cute art style fits together in a way that both compliment the other. This feels fresh in the way it’s combined, and each art shown so far glows with character.  You can check out his kickstarter HERE.

w/ 5 days to go Levi is super close to his goal. One amazing thing about this is that a portion of the profits go to non kill shelters!  So even a dollar is really worth giving!

I’ve placed a few more pics, along with his release about the set below.

Creepiest Pet Shop is a fast paced, family friendly card game where you help famous horror movie monsters adopt equally monstrous pets! Part of the profits from the game go to help animals in no kill shelters get the care they need until they can find forever homes! The game was designed as an homage to the great horror creature features that I grew up watching as a kid back in the old mom and pop VHS store days.

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Sam and Brad eat weird Japanese candy

blueboardNMy brother Brad joins me (Sam) to eat weird Japanese candy we purchased from Jungle Jims, a nearby magical place with food from all over the world, and plenty of exotic things to try that fall more in the Bizarre category than any ethnic one.  First of several, so stay tuned for me. If you enjoy be sure to click over to youtube and give us a subscribe.