Me and and my lil’ Nerd enjoy opening a full case of The Loyal Subjects Action Vinyl G.I.Joes!
Me and and my lil’ Nerd enjoy opening a full case of The Loyal Subjects Action Vinyl G.I.Joes!
Before I start this off I hasten to add that I am not saying blind boxes are bad. That would be amazingly hypocritical of me as I am addicted to the Pokemon Trading Card Game. This is simply me putting across a viewpoint I thought of for people to mull over. Please don’t kill me.
Blind boxes, blind bags, booster packs, even random lots from places like eBay. As nerds, we love them. We can’t wait to grab massive armfuls of the things and then proceeding to bound home to free them from their cardboard/foil holding cell and release the beautiful contents. They are literally Schrodingers box of small plastic wonders. Before you open them they could be anything (within reason. You wouldn’t expect to open a TMNT mini figure blind box and find a live Komodo dragon. That would be a bit weird).
When you open the box, there are three feelings you can get. You open the bag to feel happiness when you find a regular item you don’t have, you feel amazing when you find a special rare item you don’t have, but then there is the feeling of annoyance when you open the box and find something you already have, especially if it’s a rare variant and out of all the ones it could have been, it has to be the one you already have (and having pulled 4 Kyogre EX and 3 Groudon EX from Pokemon Primal Clash boosters, I know those feels).
The very reason that there are rarities in these boxes is for the purpose of making you have to buy more boxes than there are collectables, making sure you get the majority of common items quickly and then having to hunt down the rare ones. There are some companies that release boxes that are guaranteed to contain a full set, giving die hard collectors a way to ensure a whole set, but these are few and far between.
I mentioned a very scientific word in the title didn’t I? Yes, Endorphines are basically things in your brain that make you feel VERY good about something, for example, like pulling that 1/100 clear with glitter pony. There is a negative to this however, as not only can the rush be addictive, but it can be exploited. When you open a blind box you always hope for something good, and if you don’t get it you’re tempted to try again and again. You get the urge to buy more and more until you get something you really want, only then getting the positive endorphine feedback that you crave. This can take a long time, and also a large amount of money, sometimes costing multiple times more money than entire sets of regular figures or sets of living card games (card games with an entire set in a box) will cost.
You may be thinking that it sounds like gambling, and in many ways it’s very similar. Once in Japan, Bandai got into trouble when they did a blind figure Gundam promotion with Coca Cola, hiding small figures on the bottle caps, covered by a plastic shield. These figures gained such high values that the Japanese government considered the difference between the cost of the drink and the potential value of the item to be breaking their gambling rules, and forced them to make the domes clear, thereby making the figures much less valuable.
Random packed games also have their own negative side too, with the rarer cards or figures tending to be more powerful than their common counterparts. This makes competitive play very challenging as you could have a very good collection, but someone who has paid more money for their collection will have a much more versatile and powerful library to choose from.
So, the question were left with is, even knowing all of this, why do we still love them? Well this topic is much bigger than just me, and so I’m opening the floor to all of you. What do you think about the topic? Do you think they’re a waste of money, or does the endorphine Rush defeat any negatives you might think of? I hope you enjoyed reading this, and I look forward to hearing your discussions with eachother in the comments 🙂
Maze Craze was released for the Atari 2600 in 1978. It was released only one year after Pong for the 2600. So while it’s a simple game by today’s standards, that was par for the course at the time. That being said, the fact this game is nearly 40 years old, doesn’t mean it isn’t fun.
The gameplay consists of players controlling a red or blue little person and navigating a maze. You start on the left and make your way to the exit that is always on the right. Like many Atari games, it has many gameplay variations. Some modes make parts, or all, of the maze invisible or give you the ability to make fake walls to confuse the other player. Others modes introduce different squares that wander around the maze. You must avoid touching them or face getting slowed down or outright losing.
If you read the manuals in Atari games you’ll find the background story. The story in Maze Craze is that your red and blue squares are cops navigating a maze of city streets. The other squares are armed robbers trying to get you. None of that really matters though. All you really need to know is: You need to get your little square butt to the exit before the other guy.
There really isn’t much that’s bad about the game so I have to knit-pick a little here. First, the screen that comes up when the maze resets is awful. Every time you finish a maze, it resets and briefly flashes a bunch of random colors. It’s bad enough that I could see myself getting a headache if I played it for too long, especially if its being played in the dark. Second, like I mentioned earlier, it’s a simple game. You play as a poor representation of a person, and pretty much everything else is a square. There’s no music and very little in the way of sound effects. I mean, there’s literally four different sounds in the game. A sound when you bump into a wall, one when you touch a robber, one when you exit a maze and the sound of the Officer’s footsteps. That’s it. When you’re actually playing the game it’s not that noticeable though. The lack of sounds never bothered me very much and I actually think the footsteps are a nice touch.
My brother came over recently and I decided to break out the old Atari. We ended up playing Maze Craze for half an hour. Even though the game’s pretty simple and probably in need of an epilepsy warning, we had a blast. To me this game is a great example that if the core of a game is strong, it doesn’t need Xbox graphics to be fun.
We sat down with JE Russel and Paul Mundheim to learn more about their upcoming Kickstarter campaign for their Western Themed toyline, called Dime Novel Legends. These guys partnered together, got help some from other big namess in the community and have made something we are excited about!
Listen via itunes or stitcher, (Links can be found in the drop down menu) or you can just click the embedded player below! Make sure to keep scrolling after the player to see the press release. (additional images and links will be added too)http://www.podcastgarden.com/episode/022-dime-novel-legends_87572
Announcing a LEGENDARY Western-Themed 1:18th Scale Toy Line Kickstarter Campaign!
Dallas/Forth Worth — When searching for highly articulated action figures in 1:18th scale, aisle 3C is looking like a modern ghost town these days. Therefore it’s no surprise that a number of small companies are striving to fill the gap for collectors of this action figure scale.
To this end, Chicken Fried Toys (CFT) is proud to introduce their Dime Novel Legends (DNL), their first-ever lineup of 3.75-inch, fully articulated, collectible action figures that bring back the essence of the American Frontier West. These 15 realistic reproductions of iconic Western archetypes feature authentic styling and looks, and include numerous accessories and gear that historically reflect the period between 1835 and 1895. This line will be introduced via Kickstarter campaign on October 1, 2016 and will run for six (6) weeks.
The Dime Novel Legends lineup will encompass characters drawn from the rich history of Frontier America during its expansion westward. While easily identifiable, these characters do not represent any single person from history, film or literature. Rather, they are an amalgamation taken from the collective imaginations of enthusiasts who have long dreamed of accumulating an entire Western community of cowboys, townsfolk, lawmen, bandits, and Native Americans from an often ignored and nigh-forgotten part of America’s unique and rich history.
Chicken Fried Toys will introduce these iconic action figures intended for the adult collector featuring 16 points of articulation as part of a Kickstarter campaign beginning October 2016.
Wave 1 will include:
Episode 21 is finally out. In time for the latest blu ray release, or to kick off the count down for Rogue 1, take a look back with us at Star Wars Episode VII: The Force Awakens.
Featuring Sam, Tom the Silent Assassin, Steven Mente, and Jonathan “Baby face Breaker” Robinson.
You can listen via the embedded audio player below, or catch the show on Itunes or Stitcher.
Tom and Steven talked about the movie right after seeing in a previous episode
and we have one more coming focusing on the toys and merch in the pile to be edited!
For those who have lived under a rock for the last 30 years or so, Friday the 13th is a series of slasher films in which teenagers at a summer camp get murdered in various ways by a serial killer in a hockey mask named Jason. That being said, one would think that this would be a horror game, but what it mostly succeeded in being was a generic, repetitive, frustrating side-scroller.
The game has you taking control of one of six camp counselors each with their own attributes, such as running or swimming, that they are better or worse at. Your job is to keep the teens at the summer camp alive for three days or to kill Jason three times before he kills the people you’re protecting.
The game starts you along a side-scrolling path that goes around the lake. At some point Jason will attack one of the cabins and you have to make your way along the path to the cabin and fend him off. When you enter a cabin it goes into a bizarre 3D-ish environment. The only reason I can see for this is to add a small amount of suspense because you don’t know if Jason is around the corner. When in the cabin you may or may not fight Jason. You then go back to the path and wait for Jason to attack again. Rinse and repeat.
The graphics aren’t terrible, what makes me not like them is that everything is so repetitive. There are only a handful of backgrounds and they are repeated over and over. There is also a forest in the game that you can go into and fight Jason’s mother and get the best weapon in the game. I wouldn’t recommend it however, because the forest backgrounds are all so similar that it’s near impossible to find your way out.
Even worse than the graphics is the music. The music mostly consists of a few 6 second loops that repeat constantly throughout the game. You know it’s bad when you play a game for all of thirty seconds to hear the entire soundtrack.
Some of these things could be forgiven if the game was fun to play, but it’s not. The side scrolling parts, while running from cabin to cabin around the lake, feel clunky and poorly made. The battles with Jason, which should be a highlight of the game, end up being battles of annoyance as Jason dances back and forth taking cheap shots at you.
There are bats and zombies that spawn continuously along the path and the only weapon you have at start is a rock that’s both hard to hit enemies with and very weak. The best way to get a better weapon is, I kid you not, to jump around aimlessly. After jumping around a bunch a floating knife will appear and you can grab it. Now don’t get me wrong, it’s not all bad. It’s just that the few good ideas in this game such as choosing between counselors, get drowned in a wave of bad execution and monotony.
In video games, as with movies, there are two types of bad. A few games like E.T. are so bad that they’re entertaining and then there are games that are just plain bad. Friday the 13th is the latter.
Sam, Silent Tom, and Drew interview Jason from Spero. He gives us the lowdown on the property, from comic book, and now action figures via kickstarter. You can listen via the embedded player below, or use the drop down menu above to subscribe to us on Itunes or Stitcher for easy mobile listening. Be sure to check out his KICKSTARTER HERE and the SPERO FB PAGE HERE.
the images that we talk about can be seen HERE.
You can see some prototypes at Alyosha’s both at Joe con this upcoming week. You can also see me and Drew there! (Say Hi!) We will be doing some live youtubing, and recording some short podcasts and videos from con, so be sure to subscribe to our youtube, like our fb, follow on twitter etc, if you want the latest, all through the main menu above.